![]() To accompany this we have the score which you simply don't expect in a game like this. But that's nothing until you start to climb, at a height being able to see across the city during various weathers and daytimes the beauty is near flawless. Graphically Dying Light is stunning, not only are the environments and character models great but it all looks so very smooth as you're hurtling through the streets. The difficulty balance is ideal, the amount to do outside of the main campaign is decent and the added dlc expands on an already vast experience. The enemies are highly variable each with strengths and weaknesses, the appearance of one can change your entire play style from your generic slow zombies to the fast Virals and the annoying Spitters. ![]() Add to that some great gunplay in a world where ammunition is highly limited and you have a great combat system. The combat is unusual in that melee rarely works in first person but is the backbone of Dying Light and works perfectly. Free running around the fictitious city of Harran is seamless, leaping from roof to roof, climbing pylons and outrunning hordes of the undead is an exhilarating experience. The storyline is solid, the multiplayer is great and the execution is flawless. This first person free roaming zombie epic was often criticised for being a Dead Island imitator, but the truth is they simply used that formula and perfected it. From the game, to all the dlc Dying Light is an astonishing feat. I finally got round to finishing Dying Lights incredible campaign and finally feel able to judge it fairly.
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